The aim of the Artefact series is to highlight those ‘material accidents’ in 3D computer graphics, and by doing so, to showcase the way in which the artist takes a ‘trial and error’ approach.
7 successive 3D scans of the same person = 7 different images.
Random effects resulting from the material used should be allowed to develop and appear.
Computer graphics are generally considered cold and implacably stiff. Objectives. This is obviously false: chance and randomness have their place here just as much as in other art forms. 3D scanners and the results that they produce are the perfect illustration of this. Their imprecision generates pieces of work that are the equivalent, we could say, to the film grain. These phenomena break the recording of reality and the objective flow of digital data, which links the captured subject to the resulting 3D object. As if the flow was ‘hacked’ in real time and the data were altered, some deleted, others added, by an invisible agent. Perhaps that is the Ghost in the Shell?