As the application traced the contiguous layers of their volumes, which ultimately define the resolution of the three dimensional model, the artists were captivated by its description of the body as an almost liquid drawing. In one format the scanned data is expressed as parallel horizontal lines that describe the outer contours of the human figure. Points are located along each line with instructions on joining the adjacent points to create triangles, or polygons, which, when all connected, form a wire frame volume.
By eliminating the points and vertices the artists were left with line drawings composed of the topographic layers which described the figure in a way that is very traditional, even classical. These drawings are given an almost Renaissance appearance; the figure is being rendered structurally from the inside out. To bring more control to the process the software was modified to allow the figure to be topologized from any angle and into any number of layers. The artists could also separate out layers and adjust their depth and they found that in disassembling these layers and rendering them sequentially, like a text, they could develop a typography from the topography inherent in the human form.